Hi, the plugin doesn't depend of the input method. If you can implement some picking and dropping behaviour with touch input you can use the plugin with that. Examples are all with mouse, but in the examples there are events like "On grab", "on release" and "on move" with some code that implement snapping and preview, you can reuse this and plug it in your touch input - instead of the mouse - when you pick the object, when you move it and when you release it, that should work.
Will this be easily adaptable to work with VR? i.e. Picking up meshes and having them snap to the correct position if they are placed closely enough with motion controllers
I hope so, but I don't have any VR so I cannot test. Now I use the physics handle to grab and hold objects, is that similar to how VR work? Btw, the plugin only manage the snapping of objects, not holding them.
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Hi, will it work on a touchscreen, and has it been implemented in the example project? Thanks
Hi, the plugin doesn't depend of the input method. If you can implement some picking and dropping behaviour with touch input you can use the plugin with that. Examples are all with mouse, but in the examples there are events like "On grab", "on release" and "on move" with some code that implement snapping and preview, you can reuse this and plug it in your touch input - instead of the mouse - when you pick the object, when you move it and when you release it, that should work.
Please hololens 2 tutorial
Just tried the VR version and it's great. Are there plans for it to come to the Marketplace as an update or being released on itchio in the future?
Thank you again! Already submitted, still waiting for answer. When they answer I will post here and on the forum too.
awesome. Sorry for the multi pronged messages across different channels haha
Will this be easily adaptable to work with VR? i.e. Picking up meshes and having them snap to the correct position if they are placed closely enough with motion controllers
Hi Alex,
I hope so, but I don't have any VR so I cannot test. Now I use the physics handle to grab and hold objects, is that similar to how VR work? Btw, the plugin only manage the snapping of objects, not holding them.
There is a simple VR example now, check it out.