A downloadable demo

Demo  levels for Modular Snap System Runtime Plugin (MSSR) for UE4. 

MSSR is a plugin that allows for automatic snapping of actors to each other in game. Here you find demos and examples of the plugin. Contains the following demos:

  • MSSR Examples. Executable demo with various examples of the plugin. Contains extended overview tutorial which explains how the plugin woks  plus some simple use cases, including multiplayer. Video walktrough of the overview.
  • MSSRVRv2. Simple VR example. Default VR template + snapping. (For some reason it seems it requires admin rights to work. ) 
  • Jishin Construction Ltd, our UE4 2019 Spring Jam entry, also uses MSSR (older version)

Project files (without the plugin) for those demos  can be found in MSSRExample_Project.zip. The VR demo project is in MSSRVR_Project.zip 

For UE4.26: please use MSSRExample26_Project.zip It's the same as the older one, but Unreal 4.26 introduced some backward incompatible changes, so this is the fix for that.  

For UE5.0-5.2: MSSRExamples50.zip contains a playable demo made with UE5.0. MSSRExamples50_Project .zip is the source project for this demo (requires the MSSR plugin)

For UE5.3+: MSSRExamples53_Project.zip

Tip: Use F11 to switch between full screen and windowed modes.


StatusIn development
CategoryOther
Release date May 21, 2019
AuthorInu Games
Made withUnreal Engine
Tagsue4, Virtual Reality (VR)
Average sessionA few minutes
InputsKeyboard, Mouse, Oculus Rift, HTC Vive

Download

Download
MSSRExamples50.zip 180 MB
Download
MSSRExamples53_Project.zip 54 MB
Download
MSSRExamples50_Project.zip 88 MB
Download
MSSRVRv3.zip 118 MB
Download
MSSRVRv3_Project.zip 12 MB
Download
MSSRExamples.zip 159 MB
Download
MSSRExamples_Project.zip 88 MB
Download
MSSRExamples26_Project.zip 88 MB

Development log

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Comments

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Hi, will it work on a touchscreen, and has it been implemented in the example project? Thanks

Hi, the plugin doesn't depend of the input method. If you can implement some picking and dropping behaviour with touch input you can use the plugin with that. Examples are all with mouse, but in the examples there are events like "On grab", "on release" and "on move" with some code that implement snapping and preview, you can reuse this and plug it in your touch input - instead of the mouse - when you pick the object, when you move it and when you release it, that should work. 

Please hololens 2 tutorial

(1 edit) (+1)

Just tried the VR version and it's great. Are there plans for it to come to the Marketplace as an update or being released on itchio in the future?

Thank you again! Already submitted, still waiting for answer. When they answer I will post here and on the forum too.

(+1)

awesome. Sorry for the multi pronged messages across different channels haha

Will this be easily adaptable to work with VR? i.e. Picking up meshes and having them snap to the correct position if they are placed closely enough with motion controllers

Hi Alex,

I hope so, but I don't have any VR so I cannot test. Now I use the physics handle to grab and hold objects, is that similar to how VR work?  Btw, the plugin only manage the snapping of objects, not holding them.

There is  a simple VR example now, check it out.