A downloadable demo

Demo  levels for Modular Snap System Runtime Plugin (MSSR) for UE4. 

MSSR is a plugin that allows for automatic snapping of actors to each other in game. Here you find demos and examples of the plugin. Contains the following demos:

  • MSSR Examples. Executable demo with various examples of the plugin. Contains extended overview tutorial which explains how the plugin woks  plus some simple use cases, including multiplayer. Video walktrough of the overview.
  • MSSRVRv2. Simple VR example. Default VR template + snapping. (For some reason it seems it requires admin rights to work. ) 
  • Jishin Construction Ltd, our UE4 2019 Spring Jam entry, also uses MSSR (older version)

Project files (without the plugin) for those demos  can be found in MSSRExample_Project.zip. The VR demo project is in MSSRVR_Project.zip 


Tip: Use F11 to switch between full screen and windowed modes.


Work in progress...

Updated 11 days ago
StatusIn development
CategoryOther
Release date May 21, 2019
AuthorInu Games
Made withUnreal Engine
Tagsue4
Average sessionA few minutes
InputsKeyboard, Mouse, Oculus Rift, HTC Vive

Download

Download
MSSRExamples.zip 156 MB
Download
MSSRExamples_Project.zip 84 MB
Download
MSSRVRv3.zip 118 MB
Download
MSSRVRv3_Project.zip 12 MB

Development log

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Comments

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(1 edit) (+1)

Just tried the VR version and it's great. Are there plans for it to come to the Marketplace as an update or being released on itchio in the future?

Thank you again! Already submitted, still waiting for answer. When they answer I will post here and on the forum too.

(+1)

awesome. Sorry for the multi pronged messages across different channels haha

Will this be easily adaptable to work with VR? i.e. Picking up meshes and having them snap to the correct position if they are placed closely enough with motion controllers

Hi Alex,

I hope so, but I don't have any VR so I cannot test. Now I use the physics handle to grab and hold objects, is that similar to how VR work?  Btw, the plugin only manage the snapping of objects, not holding them.

There is  a simple VR example now, check it out.