A downloadable demo for Windows

Anim blueprint for poly art wolf. The polyart wolf UE4 marketplace pack comes without anim blueprint, so we're making one.

NEW! Project files are now available on our Artstation StoreYou can buy them and use them in your game!

This is a work in progress. Feedback is very welcome!

What is already implemented (at least partially):

  • Basic locomotion
  • Jump/Drop from ledge
  • Legs IK 
  • Swimming
  • Some actions: eat, drink, howl, dig etc
  • Sit, lie, sleep, jump in place

What we want to implement:

  •  Other animations / movement modes (attack etc...)
  • AI Bot (it's partially implemented but not in the demo, need improvements)

Our twitter: @games_inu 

StatusIn development
CategoryOther
PlatformsWindows
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorInu Games
Made withUnreal Engine
Average sessionA few minutes
InputsKeyboard, Mouse, Xbox controller

Download

Download
AdvancedWolf.zip 94 MB

Install instructions

unzip and run AdvancedWolf.exe

Development log

Comments

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I haven’t played it yet but from the vid and pic this looks like the wolf from animal sim which is weird lol but the animation IS PURE BEAUTY most beautiful thing I have ever seen

(2 edits)

This has a game breaking bug...A really serious one. That Physics Sphere you use to dampen motion....when you add a respawn system to this and try to teleport it to a checkpoint, the Physics on the Physics Sphere completely breaks...even if you disable physics on it I can't find a way to fix it....seems that it may be related to the hack you used to decouple it from the Capsule Component. What happens is the Capsule component will remain where it is but the Physics Sphere will drag the Mesh along with it down through the floor

Update: It may be related to the Physics Constraint

Hi, how do you respawn it? For me "SpawnActorFromClass" works without problems

We'll I was just teleporting the player to the checkpoint. Is there a way to fix that issue after teleporting him? I tried several things and couldn't seem to fix it. Like I tried SetConstraintReferenceFrame amongst other things to try and fix it as well as disabling physics and re-enabling afterwards. I tried resetting the Physics Constraints as well.

I should mention that it stops if I disconnect the Physics Dampening from the Event Tick after teleporting. The second I re-enable it the character falls through the floor.

What function exactly do you use? I will try to reproduce it 

Thanks, the function is 'Teleport', for the life of me I can't figure out how to get it to stop breaking...there is a good deal of other stuff I'm doing too so if it doesn't do it on your end I would be interested to know, at least then I would know it's not the act of teleporting but I'm fairly sure that's what is breaking it.

I tried calling teleport on the wolf actor and it will just teleport to the specified location. I tried in 4.27 and 5.1.1 Maybe try with the original wolf bp to see if it works 

My friend, please tell me if I will have access to future updates after purchasing this product.

If I buy a Standard License and if my product starts earning, can I upgrade to an Extended Commercial License?

My knowledge of C++ is at zero, will I figure it out?

I apologize for my English.

(+1)

What would be great is using the wolf as a side kick that both attacks/defends and searches for pickups. Great work so far though. 

This sounds great. Are you making the animations yourself (attack, sit, etc)?

(+1)

no i just make the anim blueprint and other ue4 blueprints, the model and animations are from the marketplace pack i linked in the description

(+1)

Oh! I wasn't aware the wolf actually came with the animations. Looking forward to seeing it finished!